![]() More in the Ultima Online mould than Everquest, the online inhabitants of Project Entropia will be able to set themselves up in business, even build outposts and administer them. Typically loyal bunch of online role-players is the way in which they will be able to directly shape the development of the world, through successfully completing missions and setting up their own. Combat, co-operation and questing will each hold equal importance in the game, but what may swing it for the The developers, Swedish-based Mindark Studios, is hoping Project Entropia will pull about 100,000 people into its persistent world, all based on the one server. Players will start in the main city of New Haven on the planet Calypso, a relatively safe zone from where players can venture into the wilderness and visit settlements. ![]() In a similar vein to Neocron, visited last month, Project Entropia is an online RPG set far into the future on a planet where human colonists fight among themselves and against aliens, mutants and rogue machines.
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